Lua SDK
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Python SDK
1.4.12
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Built-in Nodes
ShaderNodeEnvironment
ShaderNodeSingleOp
ShaderNodeTexture3d
Primitive
ShaderNodeLightOutput
DistantConstraint
ShaderNodeBake3d
Light
ShaderNodeMayaParticle
ShaderNodeShadow
ShaderNodeSSS
ShaderNodeGradient2
Layer
LayerOut
ShaderNodeBinOp
ShaderNodeSL
TargetPrimitive
LODConstraint
Material
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RenderGraph
RenderGraphNodeTag
RenderGraphNodePath
RenderGraphNodeBinop
RenderGraphNodeAttributes
RenderGraphNodeShader
RenderGraphNodeRenderLayer
RenderGraphNodeSet
RenderGraphNodeLightAttributes
RenderGraphNodeMaterialOverride
RenderGraphNodeLightOverride
RenderGraphNodePrimVarOverride
RenderGraphNodeSelect
RenderGraphNodeScript
ShaderNodeTexture
ShaderNodeLightDecay
ShaderNodeCloud
ShaderNodeInput
ShaderNodeGradient
ShaderNodeOutputSurface
ShaderNodeOutputDisplacement
ShaderNodeOutputLight
ShaderNodeTrace
ShaderNodeMinDistance
Camera
ShaderNodeCurve
ShaderNodeCameraMap
ShaderNodeRandom
EnvironmentLocator
SceneGraphNode
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Guerilla Render
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TargetPrimitive
TargetPrimitive
ΒΆ
A object that can handle a target
Target Distance
Distance between the object and its target.